Starts on November 15th

Create Stylized 3D Characters : Add Life to Your Artwork

By tyrassic

$207.00 $279.00
52 lessons
Running time
Class Kit
By Creator
List: $279
(26% Off)

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Create Stylized 3D Characters for Animation and 3D Printing

with Artist, Tyler Bolyard l Tyrassic

Learn the Real-time 3D Character Pipeline from Start to Finish

Learn how to create stylized 3D characters for animated movies, series, video games, or toys. This course will teach you all the basics of creating an appealing stylized character and how to turn a 2D character design into a final posed 3D character.
In this class, you will learn how to combine 2D design fundamentals, sculpt principles, and learn 3D softwares like Zbrush and Maya. Throughout the class, you will learn step by step how to take a character from block-out to final professional presentation and even a 3D printed maquette!

All-in-One Tutorial to Improve Your 3D Skills

This course is for anyone who wants to learn how to create appealing stylized 3D characters for entertainment and for anyone who wants to work as a 3D character artist in the future. Anyone who wants to learn how to use tools like Zbrush and Maya to create stylized 3D character art for feature animation, animated series, video games, or 3D printing and toys is welcomed.

Learn 5 Different 3D Modeling Programs at Once!

In this class, I am going to share the breakdown on my thoughts and how I approach projects from the very start to finish.
  • Zbrush - Main digital sculpting software for blocking out and sculpting characters.
  • Substance Painter - Texture painting software for creating texture maps to apply to shaders.
  • Maya - Primary industry standard 3D software for modeling, retopology, UV layouts, shading and rendering with Arnold. Also used for XGen Hair creation.
  • Marmoset Toolbag - Real-time ray tracer for quick rendering presentation as well as baking for textures creation.
  • Photoshop - Industry standard tool for final rendered image compositing and texture map creation and editing.
By the end of this course, you will create your own professional-level 3D character that can fit into the next animated movie, tv-show, or video game. You will be able to efficiently translate 2D character designs into 3D characters with more appeal and believability.

Step 1: Translating 2D Designs into 3D Models with Appeal

Step 2: Tyrassic's Approach to 3D Character Development

Step 3: How to Simplify Human Anatomy into Clean Stylized Forms

Step 4: How to Texture and Surface Your Models for Portfolio Presentation

Step 5: Industry Advice & Professional Practices

Important Notice: This is an early bird class! That means the production of this class is just starting. The curriculum is subject to change, and content may be uploaded sequentially based on the creator’s schedule to ensure that we provide the class in the best quality possible.


  1. Meet Your Instructor: Tyler Bolyard aka Tyrassic
  2. Introduction and course overview

Chapter 1: Character design principles - Translating 2D to 3D with appeal

  1. Character appeal and the uncanny valley

  2. Silhouette and negative space

  3. Shape language and contrast

  4. Character construction and volumes

  5. Proportions and exaggeration

  6. Asymmetry and straights vs curves

  7. Simple vs Complex and Smooth vs Sharp

  8. Gesture, line of action and weight/balance

Chapter 2: 3D Character blockouts & stylized sculpting workflow

  1. Blocking out a character in Zbrush

  2. Importance of silhouette and shape language in 3D

  3. Shapes hierarchy, proportions and straights vs curves in 3D

  4. Using base meshes for efficiency

Chapter 3: Stylized anatomy & sculpting refinements

  1. Stylizing and simplifying human anatomy

  2. Planes of the human face and body

  3. Important anatomy landmarks

  4. Caricaturizing the face and body

  5. Combining shapes and refining of the sculpt

Chapter 4: Modeling, topology & UV layouts

  1. Topology for rigging/animation vs sculpting

  2. Retopology workflows

  3. Hard surface, organic, props and clothes modeling

  4. Creating UV layouts in Zbrush and Maya

Chapter 5: Texture painting with Zbrush & Substance Painter

  1. Overview of PBR (Physically Based Rendering) texturing workflow and required maps

  2. Polypainting for albedo/diffuse maps and masks in Zbrush

  3. PBR texturing for look development with Substance Painter

  4. Exporting maps for rendering in Marmoset Toolbag and Arnold

Chapter 6: Shading & lighting with Marmoset Toolbag

  1. Zbrush to Marmoset workflow

  2. Marmoset lighting setups

  3. Creating shaders in Marmoset

  4. Rendering, passes and compositing

Chapter 7: Shading and lighting with Arnold for Maya

  1. Lighting in Maya for Arnold

  2. Shading workflows in Arnold

  3. Arnold Render Settings

  4. Rendering, passes and compositing

Chapter 8: Hair grooming basics with XGen for Maya

  1. XGen interface and overview
  2. Planning and breaking down hair grooms
  3. Types of XGen descriptions
  4. Tube grooming workflow
  5. Curves grooming workflow
  6. Hair textures and shading
  7. Groom details and expressions

Bonus Chapter I: 3D Printing model prep and process

  1. Planning for 3D printing
  2. Model prep and scaling
  3. Cutting and keying parts of the model for print
  4. Setting up supports and hollowing

Bonus Chapter II: Industry advice & professional practices

  1. General advice for beginning professional 3D artists

  2. Getting started in the entertainment industry and types of careers

  3. Social media and networking tips

  4. Tips for emails, interviews and professional online presentation


  1. Congratulations on Completing the Course
  2. Thank you and farewell!

Meet Your Creator

I'm Tyler, also known as Tyrassic. I am a 3D Character Artist currently working at Netflix Animation where I help bring characters to life on screen for upcoming animated features and series. I have been working in the entertainment industry for nearly a decade with studios like DreamWorks, Disney Animation, Nickelodeon, On Animation Studios, Wonderstorm/The Dragon Prince, Psyop, Gentle Giant and The Jim Henson Company among others. I've been a part of the entertainment industry with experience in film, television, video games, commercials and collectible toys since 2013 after graduating from Gnomon School of Visual Effects in Hollywood, CA.
  • You will learn how to use Zbrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop
  • In order to take the course without problems, you must have it.
  • How to use the program is thoroughly explained in the class.

PLEASE NOTE: This class uses a Windows operating system. Keep in mind that other operating systems may have different keyboard operations, shortcuts, etc.

Duration of the course

You can access the class videos for 32 weeks. Within that period, you can replay the videos in as many devices as you want.

Important Notice

This is an early bird class! That means the production of this class is just starting. The curriculum is subject to change, and content may be uploaded sequentially based on the creator’s schedule to ensure that we provide the class in the best quality possible.

Earn points to Extend the Class Access

Receive points by completing chapter missions OR by taking the class two or more times a week. And use the points to extend your class access!

Super Early Bird Offer

Once we pass the release date, we will no longer offered the class at "Super Early Bird". The rate will be raised after the date, right now is the cheapest deal you can get.

Installment Payment

Quadpay is available for the payment! Your order will be split into 4 installments paid over 6 weeks! To find out more, please visit Quadpay.

Class Preparation

We will need to download Zbrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop.

Class access

Class videos will be available by November 15th. We will notify you via email regarding how to access to the class videos on the release date.

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